Learn the method
One ship, one minute, six questions. Everything in this course is the same merchant crossing from your port side — the one from the opening — and each part asks something different about her.
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The vessel, all the way round
Above is what you would see from where you are standing. Below is where you are standing. Drag either one — they are the same fact, and this screen exists so that you stop needing to convert between them.
Is he going to hit me?
Point the compass at him. Write the number down. Wait two minutes and do it again. If the number does not change and he is getting closer, he is going to hit you — and that is the whole of it.
Nineteen rules, three bands
Nineteen rules in order. Open any one and you get four things: what it demands, one thing to do with it, what you get asked, and whether it is built yet. No paragraphs pretending to be lessons.
One at a time, then faster
Identification first, because a rule applied to the wrong vessel is worse than no rule at all. The help comes off as you go.
Sit the paper
Twelve questions across the rules, twenty minutes for the lot, and nothing said until you hand in. You will not know how you are doing while you do it, which is the only part of the real thing this can honestly reproduce.
Nine of twelve otherwise. The result comes back by rule, so you know which one to go back to.